Press Kit · Updated September 2026
Zero-G logo

Zero-G

A free, hard-science MMO set in a 1:1 scale Solar System built from NASA data. Newtonian flight, a player-run industrial economy, and a persistent universe that never resets — running in a browser tab, with nothing to download.

Fact sheet

Title
Zero-GAlso listed as Project Zero-G on itch.io and IndieDB
Developer
Zero G TeamThree part-time engineers, Rome, Italy
Technology
HTML5, WebGL, Three.js, Node.jsIn-house engine, no commercial engine. Single persistent shard. NASA LOLA and MOLA topographic data.
Platform
Any web browserDesktop and mobile. No download, no client, no install.
Price
Free to playOptional premium content. All revenue goes into development.
Status
Public alpha 5.4.5Released September 2026. In active development since 2025.
Public alpha opened
19 January 2026
Genre
MMO · Space sim · EconomySimulation, role playing, strategy
Language
English interfaceAn in-game AI assistant answers player questions in any language.
Persistence
24/7, nothing resetsNo seasons, no wipes, no server resets
Setting
The year 2264Earth united behind one goal: faster-than-light travel. The project is named Zero-G.
PvP
NoneCo-op by design. PvP only once humanity reaches beyond the Solar System.
Presentation
2D interface, 3D viewsArt is currently AI-assisted while the team is three people.
1,664
Registered pilots
17,881
Missions flown
1:1
Solar System scale
0 MB
To download

Figures as of 2 September 2026. Missions flown grew roughly 15% during the eight days of the first Bulwark Order expedition.

Description — free to use, any length

Copy any of these directly. No attribution required.

One line · 25 words

Zero-G is a free hard-science MMO set in a 1:1 scale Solar System built from NASA data — and it runs in a browser tab.

Short · 58 words

Zero-G is a free browser MMO built on a 1:1 scale Solar System generated from real NASA data. Ships fly under Newtonian physics with relativistic effects, players mine asteroids by hand, refine the ore and synthesise components, and the universe persists 24/7 without ever resetting. It is co-operative by design, with no PvP. There is nothing to download and no client to install.

Long · 165 words

Zero-G is a free, persistent, hard-science MMO that runs entirely in a web browser. Its Solar System is built at 1:1 scale from real NASA data — lunar and martian surfaces are rendered from LOLA and MOLA topographic sets — ships move under Newtonian physics with relativistic effects, and every location a player visits is a real place they have to physically fly to. In-game time runs at 100× real time, which is what makes a crossing of the Solar System fit inside a play session. It is built in-house on HTML5, WebGL, Three.js and Node.js, as a single persistent shard.

The game's core is a player-run industrial chain. Pilots hand-fly through asteroid fields with collision physics to mine raw ore, refine that ore into elements using real chemistry and material science, and synthesize those elements into components — or sell them through a player-driven Auction House. Those three stages are live today; the chain closes at the end of Alpha 5, when players will be able to build complex items up to a complete starship or a starbase module.

Players recruit and train specialist pilots, form Ventures that pool their effort into shared starbases, run faction missions and take part in monthly expeditions. There is no PvP: the enemy is the aliens, not the pilot next to you. The universe runs 24/7 and never resets — an asteroid mined last month is still mined.

The setting is the year 2264. After wars, pandemics and climate collapse, the peoples of Earth set their disputes aside and united behind the one goal that could give humanity a future: faster-than-light travel. The project was named Zero-G. Exploring the Solar System, humanity found unmistakable traces of ancient alien artefacts — some of them still active. Zero-G is built part-time in Rome by three engineers who were part of the team behind Lumen et Umbra, the first Italian MUD on the internet, in the 1990s. It has been in open alpha since January 2026.

The setting

The year is 2264.

After wars, pandemics, climate change and crises of every other kind, the peoples of Earth set aside their disputes and united behind the one goal that could solve everything and give humanity a future: faster-than-light travel.

The project was named Zero-G. The game takes its name from it.

The undertaking is enormous, and humanity is only at the first stages of exploring — and perhaps colonising — the Solar System. Scientific research on Earth has been driven forward in every field that might contribute. And with the first ships capable of carrying crews to other planets came a discovery nobody had planned for: we are not alone.

The traces of ancient artefacts of alien origin are incontrovertible, and some of them still appear to be active. Studying them is accelerating human science further still — and may prove to be the key to the Zero-G project itself.

The player is one of the pilots of that programme.

What makes it different

No download. None.

Open a tab and you are flying in about thirty seconds. It runs on old laptops and on phones. There is no client, no launcher, no patcher and no key to redeem.

A real Solar System

Planets, moons and orbits are generated at 1:1 scale from NASA data. Orbital mechanics are simulated, not faked — travel time is a real cost you plan around.

Flight you actually fly

Newtonian physics with relativistic acceleration, manual controls and inertia. Asteroid mining means hand-flying through a field with live collision physics.

Ore to component

Mine raw elements, refine them through real chemistry, synthesize components. Every stage happens at a physical location you have to fly to. The chain closes at the end of Alpha 5 — up to whole starships and starbase modules.

An economy with geography

A player-run Auction House where what a cargo is worth depends on where it is. Hauling is a profession, not a chore.

Nothing ever resets

One persistent universe running 24/7. No seasons, no wipes, no fresh starts. Ships accumulate their own history, XP and modifications.

Co-op by design

There is no PvP and there never has been. The enemy is the aliens. The economy rewards players who supply each other, and Ventures let pilots pool their work into shared starbases.

Time that behaves

Relativistic effects are simulated, and the clock runs at 100× real time — so a crossing of the Solar System is a session, not a fortnight, without pretending physics away.

Screenshots

All images free to use in coverage of Zero-G. Right-click to save, or use the direct links.

Mars surface map rendered from NASA MOLA elevation data, showing Tharsis, Valles Marineris and Hellas Planitia
Mars, from NASA MOLA elevation dataTharsis and Olympus Mons at left, Valles Marineris across the middle, Hellas Planitia bottom right. A 212×212 grid of 44,944 quadrants at 32×16 km each — players have fully scanned 128 of them.
The Zero-G Solar System map at 1:1 scale, from the inner planets out to Eris
The Solar System at 1:1Earth, Mars, Jupiter and Saturn are the cluster at the centre; Eris is the dot at bottom right. Nothing is compressed to make it fit on screen.
Hand-flown asteroid mining with collision physics
Asteroid miningHand-flown extraction inside a live asteroid field.
Scanning an asteroid cluster for resources
ProspectingProbes scan clusters before a single rock is touched.
Intercepting a target in the asteroid belt
InterceptionNewtonian pursuit in the Belt.
Loading raw materials into a refining plant
RefiningRaw ore becomes elements through real chemistry.
The player-driven Auction House
Auction HouseA player economy where physical location sets the price.
Modular starbase with industrial modules
StarbasesModular stations with industrial and shipyard modules.
Ship-to-ship combat against alien vessels
CombatShields, armor, escort and focus fire against the aliens.
A venture in progress
VenturesLong-range operations run by pilots and their crews.
The Trucker Augustus heavy hauler
ShipsEvery hull has its own stats, history and modifications.
The Ares Rampart outpost
OutpostsRemote stations with shipyards and their own factions.
A monthly expedition campaign
ExpeditionsMonthly campaigns with exclusive ships and pilots.
Active instances at Ceres
Active instancesReal-time zones that must be flown, not automated.

Vertical format

Zero-G running in a mobile browser
MobileThe same universe, in a phone browser.
A planet viewed on mobile
Planetary viewSurfaces built from NASA elevation data.
Docking at a starbase on mobile
DockingFull controls on a touchscreen.
A synthesis blueprint
SynthesisBlueprints turn elements into equipment.

Video

Embeddable via YouTube. Free to use in coverage. The 5.4.5 walkthrough below is the most current footage of the game.

Latest — Alpha 5.4.5, September 2026

Trailers & release films

Systems & tutorials

All videos on the Zero-G YouTube channel →

History

January 2026
Public alpha opens. Zero-G goes live on 19 January.
February 2026
1:1 NASA data and Newtonian physics. The Solar System is rebuilt at true scale; the "First 1000" pilot medal is awarded.
April 2026
The Vespucci Expedition. Monthly expeditions and the Lunar Fly Race arrive.
May 2026
The Auction House opens. A player-driven economy with real logistics begins.
May 2026
Refining. The first pillar of crafting: raw elements become refined materials.
June 2026
Mobile support. The full game becomes playable in a phone browser.
July 2026
Asteroid mining. The first active instance — hand-flown mining with collision physics, and twenty new mineral compounds based on C, S and M-type asteroids.
July 2026
Synthesis. The third stage of the chain: elements become components.
August 2026
Alpha 5.4.3. Unlimited pilot rosters, faction reputation and mission arcs.
August 2026
The Bulwark Call. The first system-wide expedition — eight days of war against the aliens, gated on faction standing: pilots had to prove themselves at the Moon, Ceres and the inner worlds before the Rampart at Mars would admit them.
September 2026 — current
Alpha 5.4.5 ships. A completely new planetary terrain generation system — the first step toward realistic movement across planetary surfaces and, later, player colonisation. Fully scanned quadrants get a detailed, zoomable terrain map with real slopes; a landed ship appears at true scale on the surface. A new Surveying minigame replaces deposit-finding: players deploy probes, manufactured through Synthesis, that sweep terrain at a speed governed by the slope they cross. Walkthrough video.
Next
Alpha 6 — Research. A global research tree, player-built and customisable starships, and an escalating alien threat.

Selected coverage

"Project Zero-G is a sci-fi browser MMO that uses real-world NASA data to build its space sim world"

Chris Neal — Massively Overpowered, January 2026

The team

Zero-G is built by three Italian engineers, part-time. It began as a reaction to space sims that demand a 100 GB install before you can see a planet — the goal was a real, physically simulated Solar System you could reach by opening a browser tab.

The project is led by Giuseppe Caggese. There is no publisher and no external funding.

On how the game looks, in Giuseppe's words:

We are very old school devs, and this is our legacy project so we are putting all our design efforts and resource in it and we privilege depth, realism and mechanics. In old school games graphics was really second or third priority, I still remember when I finished the Ultima III chapter of the saga where my character was like a "@" but I was so happy and satisfied.

Giuseppe Caggese

In practice that means most of the art in the game is currently AI-assisted. That is a temporary arrangement, and the team says so openly: it lasts until the project can afford to pay artists. All revenue from in-game purchases goes into development speed.

"Still 3 old Italian engineers, still part-time, still running on passion and coffee."

Media patronage

Outlets partnering with Zero-G on ongoing coverage.

Listed on

Directories and platforms carrying Zero-G.

Contact & links

Everything on this page — text, screenshots and video — may be used freely in coverage of Zero-G. Interviews and gameplay walkthroughs are available on request. There is no review key to issue: anyone can start playing immediately.