Pilots,
You can cruise & land anywhere now!
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Alpha 5.5.0 went live on Saturday, and it is the biggest release we have ever shipped. Your ships fly over planetary terrain in real time — alone or alongside other pilots — and you put them down exactly where you choose. Beside a deposit. On a ridge. Next to somebody else's Vanguard.
It also changes mining: you now have to fly to the ore. Every ship has a Mining Range, and nothing starts until you are inside it.
That matters this month, because Bulla Autumnalis closes on 13 October — 22 days from today — and Gradus 15 takes about three weeks of steady flying. The Prospero Messoria waits at the top. The ore you need is somewhere specific now. Go and get it.
👉 Fly now
Watch one landing before you try your own
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▶ Watch the cruise tutorial (4½ min)
Everything, start to finish: using search to find Sulfur, a manual landing, reading the terrain ahead, watching the damage readouts, touching down on the deposit and checking mining range. Then the easy way — auto-landing at the Moon spaceport — and a manual cruise out to the ore.
The one thing to understand before you fly: Q and V are not the same key.
- Q kills your vertical speed and holds you hovering. It is a toggle — press it twice and you are falling.
- V holds your descent rate exactly where it is, so it stops accelerating.
Take a scout first. Learn the keys on a ship you can afford to bend.
Read the written guide
Also in 5.5.0
- Three new ship stats — cruise turn rate, Maximum Landing Speed and Mining Range, all on the ship card. A scout turns; a loaded hauler argues.
- Auto Land at HQ still exists at the big spaceports — Earth and the Moon — for when you just want to be on the ground.
- Every ship from every player now shows on the quadrant map, landed or in cruise.
- Advanced Cargo Extenders — new blueprints, and rewards in Bulla Autumnalis. Read the "Diminishing" stat on the card: the Military Tactical Pod sits at 200%. Mixing extender types on one hull gives genuinely interesting results.
- A Published quadrants filter, so public deposits are far easier to find.
- The solar system map now draws the routes of active ships in radar range.
- Faster terrain tiles, a rebuilt cargo transfer screen, and Earth is no longer offered as a mission target.
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Our first scored review: 8/10
Poland's Portal MMO published a full review of Zero-G — the first scored review in the project's history — and gave it 8 out of 10."No need to be the best combat pilot. You can be a probe manufacturer."
"Information is becoming a resource. Data has value because it saves other players time."
They were right about what is wrong, too: still alpha, textures that repeat, limited surface variety, features promised rather than delivered. Every one of those is true, and you know it better than any reviewer. An 8 from someone who noticed the repeating textures is worth more than a 10 from someone who did not look.
Read the review (in Polish — browser translation works fine)
The Cartographer's Call — final standings
It closed on 17 September.- 🥇 snowpepsi — 2,166
- 🥈 Pink Nyanko — 1,550
- 🥈 Pixelwambo — 1,550
The terrain article made Gamedev.js Weekly
On 11 September, Gamedev.js Weekly carried our write-up on how Zero-G builds planetary terrain from NASA data — the ground you are now landing on. Writing it found a real bug: the generator was building 48 terrain chunks where only ten fit on screen. Fixing it made terrain generation five times faster. Read the articleWhere we are
1,727 registered pilots and 21,362 missions flown. Nothing has reset since January 2026. Nothing ever will. Every Flight Log since launchGiuseppe & the Zero-G Team
FLY FAST & LAND SLOWLY PILOTS!


