Resource Management
Resources are the foundation of the Zero-G economy. Everything from fuel to building materials is a resource.
Resource Categories
Resources are organized by category:
- Fuel: Powers your ships
- Minerals: Raw materials for crafting
- Building Blocks: Starbase construction modules
- Trade Goods: Items for commerce
- Special: Rare and unique items
Resource Properties
Each resource has:
- Name and description
- Category and subcategory
- Size per unit (storage space required)
- Base value in UNc or 0Gc
- Rarity level (Common to Legendary)
Rarity Tiers
- Common (Gray): Abundant, low value
- Uncommon (Green): Moderate availability
- Rare (Blue): Harder to find, valuable
- Epic (Purple): Scarce, high value
- Legendary (Gold): Extremely rare, premium value
Acquiring Resources
Obtain resources through:
- Mining on planetary surfaces
- Mission rewards
- Trading at Headquarters
- Combat loot
Resource Storage
Resources are stored in:
- Ship cargo holds
- Office inventories
- Starbase storage
- Monitor cargo capacity when mining or trading
- Rarer resources have higher value per unit
- Some resources are required for specific activities